ADAM B.Game Designer All Works

Turn-Based Strategy · Vindex Universe

The Vindex — TBS

A second attempt to build something within the Vindex universe. This time the visual novel acts as the connective tissue between missions in a tactical, strategic framework.

Story

Similar in spirit to the original novel, but now the player also unlocks separate story branches — sets of 2–3 missions focused on a specific character — deepening the cast and their arcs.

Gameplay

A turn-based strategy where each mission begins by assembling a squad from the novel's characters. Some are mandatory, others recommended by the game; levels are challenging but never force a single playstyle.

Character Abilities

  • Raul — enhanced stealth, ideal for flanking and quiet approaches.
  • Theo — a long-range rifle specialist whose accuracy drops sharply in close quarters (lots of corners? Tough luck).
  • Gadgets — jammers, grenades and other tools issued to the squad in limited amounts.

Hit Chance & Luck

Choices matter, but so do your actions… and luck. Hit chances are displayed Fallout-style, calculated from distance, weapon type, the enemy's level of cover, and certain enemy stats — so positioning and target priority are everything.

Tactical depth where preparation, positioning and a little luck all decide the outcome.